Corporations

All five bounty boards stay open. Reputation shifts weights and tone—it never hard-locks options. Pick sponsors by need.

Novis Group

Commerce · Rivalry · Efficiency · Money-leaning

Capital utilitarians · mass producers of laminated latex copies. Surface-level commercial harm, highest spread. Intel theft, supply sabotage, corporate espionage.

Need cash → Novis

Stewart Group

Control · Experiment · Order · Tech-leaning

Source faction · founder Stewart Alfred. Private grip on laminate tech; “voluntary steady-state” labs. Sample recovery, facilities, capture targets.

Need tech → Stewart

Investigation Bureau

Cleanup · Lockdown · Evidence · Intel-leaning

State surveillance · choke material on the open market, and sometimes buy freelancers anyway. Contamination jobs, evidence wipe, pursuit.

Need intel → Bureau

Underground Market

Chaos · Trade · Dark canals · Rare-gear-leaning

Mod tech and solvent black channels—the freelancers’ most common farm. Escorts, auctions, smuggling.

Need gear → Black market

Clarity · Lin Yanqiu

Truth · Life · Revoke · Story-leaning

Clarity Bio · the only global bio-solvent line for laminated latex. Independent “revoke” research—off every corporate ledger. Sample protection, rescue, decrypt.

Need truth → Clarity

How to Read Relations

In-game “Corps & Conflict” shows the war map: you at the center, five factions around. Color is attitude toward you. Friendly corps surface more of their contracts; hostile bounties never vanish.

Veterans can refuse a side—play spoiler, keep the balance, and deny the war a clean ending.

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